package com.lan.seriousphysics;

import android.os.Bundle;

import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;

public class MainActivity extends AndroidApplication {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        
        AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
        cfg.useGL20 = true;
        
        initialize(new SeriousPhysicsMain(), cfg);
        
        /*
        // whether to use OpenGL ES 2.0
        boolean useOpenGLES2 = false;
 
        // create the game
        initialize( new SeriousPhysicsMain(), useOpenGLES2 );
        */
    }
}